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RCT World IT'S A TRAP!

#1
[Image: RCTW_4.jpg]
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Now everyone this isn't just about having fun with a meme (or maybe it is...). I've tried my hand at RCTWorld after its delayed launch today at 3PM EST and I have to say it isn't worth your time. Go buy Planet Coaster.

Here is my full review from Steam:

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[Image: icon_thumbsDown.png?v=1]Not Recommended
2.4 hrs last two weeks / 2.4 hrs on record
Posted: Mar 30 @ 11:03pm


EARLY ACCESS REVIEW
In its current state RCTW is a complete flop - there I've said it. I am keeping in mind that this is an alpha, however; it is still just as disappointing to me. When you look at Roller Coaster Tycoon you recognize a franchise that is well known for being composed of quality games. Well I'm sad to say that after RCT4 - Mobile and the Alpha of RCTW that this may now be a false statement. As a lifelong fan of this game (I've been playing it since the original and since I was old enough to understand how to play video games) I am remaining cautiously optimistic about the future of this game, I see its potential and the ability of the community to greatly improve each other's experiences through the vast network of custom scenery objects now available on the Steam Workshop.

In its current state I'd rate the game no higher than a 5/10 and here's why:

- The coaster builder is VERY clunky, occasionally it becomes impossible to continue building as you need to use the presets to place a piece before you can freeform it. This causes issues when your piece wants to dive underground, yet you wish to freeform it and keep it above ground.

- Staff buildings, now some will say this really isn't an issue (and I agree to an extent) however, by making staff members simply components of the building we place we lose our abilities to both customize them and set specific routes for them, two things that were nice about RCTW's predecessors. I do like the idea of the staff buildings and it adds a little more realism, however; for it to work for me the same level of customizability present in its predecessors must also be available.

- FPS drops, now I have a top of the line computer (one capable of running Fallout 4 on near maximum graphics settings) so running RCTW shouldn't be a problem for my computer AT ALL. Unfortunately the reality is that I'm plagued by random FPS drops and "input lag" at least 70% of the time I spend on this game. The worst part is that it happens in almost entirely empty parks - Atari you really need to work on this.

- Lack of flat rides, I understand that this is an Early Release (alpha if you will) however it would be nice to have some more generic flat rides that aren't soo heavily themed. Perhaps an option to toggle what the ride's theme is? I'm not sure if anything will be done about this but if you're going for one specific theme your options are quite limited.

- Scenery placement, all of the previous games had this issue as well. Planet Coaster is the only one I've seen that has done this right soo far. I'd love to see scenery that we can place anywhere so that we can properly theme rides/areas. What is the point of having a giant tree with a hole that looks as though you could run something through it if you can't put anything through it?

- Lastly I'd like to say that I feel this game should be MUCH farther along than it currently is. No I do not know anything about video game development and yes I know there were three developers working on this game. Nvizzio, if you're reading this please take what I've said and will continue to say as constructive criticism. I love the RCT series and I want to see this become a AAA title, but right now I see a game that is waiting to die upon release. RCTW was originally announced to release in Early 2015, it is now Early 2016, and we only have an Early Access. Slow and steady wins the race and making a quality project is 100% always better than rushing out unfinished garbage, however; I feel a year of delays for this game is enough. Nvizzio, Atari, this is crunch time. The community will not continue to stand for delays, you're already losing your fanbase to Planet Coaster. I'm not saying rush a finished project, I'm saying make sure you do this right in a timely fashion. The fan uproar that you see now and the fanbase's lack of faith in you is only the beginning if you really mess this one up.

To conclude I would not recommend this game to anyone, not until some serious work is done. I will continue to mess around with it but I really doubt I will play this anywhere close to as much as I played the past three. If you want your money's worth now I'd buy Planet Coaster or Parkitect. Although honestly who knows, I have faith in the team at Nvizzio that they truly want to deliver a AAA title for us fans and I'm willing to ride the storm out and see where they take us.
Team CoasterTech

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#2
Wow. Sometimes I just wish that they never even released it.
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#3
its basically in alpha stage so idk why everyones expectations are so high in a pre-release game
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#4
If it were announced a few months ago that it were to be an alpha now maybe they'd be lower. Remember this game was supposed to have its full release about a year ago. You'd think that after over a year in development it'd be farther along.
Team CoasterTech

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#5
I know right. I was waiting for it a year ago!!!
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#6
I saw this video on the game, and oh dear, it sure is a mess right now. I also saw other reviews on the game's Steam page, and it is not doing good right now. I'm waiting to see if it gets any better (as it is an early access game after all), because they did say they were working on the problems.
[Image: SrF6Q32.png]
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#7
Planet Coaster has to load lots of large rides, including two massive coasters and loads of hand-built structures.

RCTW has to load an incomplete coaster, two rides and eight buildings.

Which loads faster?

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#8
This just helps show how poorly optimized RCTW is. I'm picking up Planet Coaster the next time I have enough free cash because I won't be able to handle just accessing Roller Cr*ppy Tycoon World. I try not to hate since it's "just an Alpha" but seriously it's ridiculous how bad it is. Scenery-wise with structure components we now only have THREE packs that are VERY small. The best part is that NONE of them are in the vanilla game, they are all UGC.
Team CoasterTech

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#9
Hey, at least the peeps aren't so bad as rct3!
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#10
I'd rather have cartoony peeps than realistic ones because it takes much less to render cartoony peeps.

As of 1:41 PM today I've refunded RCTW. I put a little less than 10 hours into the game and was out of content/things to do. The lack of customizable content is really one thing that drew me to this decision as it simply isn't fun anymore (not that lagging was fun in the first place). IF Atari gets their s**t together I might re-purchase this game when it's worth the money, until then I'm preordering the normal version of Planet Coaster and going back to RCT1/2. May RCTW Rest in Pieces, and may the gaming gods have mercy on Atari's souls (just kidding f**k em up for making this).

youtube.com/watch?v=b7Bjo6SWTQE
Team CoasterTech

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