moderator
Coaster Enthusiast
Good round (minus BRIX... that one needs much more work... it certainly has potential though). I'm stuck between Aguila Loco and Steel Cobra personally, now as for CC:
Steel Cobra - There's only two things to really say about this (other than the fact it's a great entry), first is the drop leading into the barrel roll which looks way too steep to get through the barrel roll comfortably, correct me if I'm wrong (not in here of course lol) but it's probably just because I can't see the coaster traverse the inversion in real time. The other thing is that I think it would have been a good idea to keep some of the debris from the last coaster on the site, not supports or anything but maybe some small chords of wood that people didn't feel like grabbing.
Aguila Loco - Very innovative use of the Multi-Dimension Coaster track as a catwalk for the lift hill, you've made me quite disappointed in myself for not noticing that works well. Overall this is a pretty solid invert, and although you do state it's a group project I feel that the entry would have been better as a whole had the purple grid-ed area been built up rather than left the way it currently is. Still a great entry nonetheless.
BRIX The Furnace - More scenery, screenshots, terraforming, terrapainting, and overall just more work needs to be put in to this ride. If you continued with a mechanical theme I'm sure it has the potential to turn out great.
Hatchet - Not a bad RCT3 entry, although not a great one. I feel like the POV actually hurts your entry this time for two reasons: first, the POV isn't very well done. It was quite shaky, had text over it at the wrong times, and was fairly laggy (or was it just in slow motion?). Secondly, it showcased that the coaster isn't very realistic, and although you used a CTR which could have potentially helped it be better in that facet, it's about the same as if you used the generic wooden coaster in game and added fancy coaster trains on the track. I suggest looking at some real coasters for future projects and modeling your layouts more after them (not copying, but mimicking what they do right).
Team CoasterTech
Steel Cobra- Solid backstory, nice support work, and a really nice ride plaza. It gets my vote.
Aguila Loco- A close second, it's an interesting take on an SLC and I like the ride area as well. My one complaint is that it doesn't stand out against the vegetation due to the colors, but that's a nitpick.
BRIX The Furnace- Good layout and I like how the coaster follows the shape of the buildings, but it would be much better off with more scenery and detail rather than just plopped in the middle of an empty park.
Hatchet: Solid terrain shaping and I love the detail in the supports, transfer track, and station work. That said, the ride area is a bit bland. Some more vegetation and landscaping to compliment the terrain would really spruce it up.
Good luck to all y'all.
Mar 25, 2017, 10:22 PM
(This post was last modified: Mar 25, 2017, 10:25 PM by nathan8848.)
I wanted to enter this round, but don't have the picture of the coaster's stats. I'm not near my normal computer, so I will have to wait.
I like Steel Cobra, reminds me of the Floorless Medusa. Close 2nd is Hatchet.
I voted Hatchet...
A lot of people are saying its a close second, but I am glad to see that RCT3 is still here and relevant.
It's a great ride too!
Also, do you think a coaster without cs could win Build-It?
I'm useless, but not for long, the future, is coming on
moderator
Coaster Enthusiast
^ A no-CS coaster could potentially win Build-It!, but it would have to have great scenery, terraforming, etc. or just be entered into a round where it's the only good coaster.
Team CoasterTech
i voted hatchet steel cobra was nice but RCT3 won out
Well, I learned a few things:
Concept and theme are not the same.
My decorative skills need serious work.
Remember to take my name off the ride.
Information Kiosk 2 looks too intense for me.