Sep 7, 2017, 06:15 PM
(This post was last modified: Sep 7, 2017, 06:58 PM by BlazingEmpireHD.)
I have already stated my vote, but now it is time for my reasonings behind my pick and why the three other entries have not claimed my vote.
Spirited Mountain (Ryu):Â
I was not really intrigued at this project when you first showed me it. However, now seeing this in its final form shows me more intrigue for this entry. Being all NCSO, this entry is far gone well done. There are very few nitpicks or complains I would have against this entry. Atmosphere is well done, trackitecture as well. One of which, is those vanilla building objects you find in RCT2. Even though this is NCSO, I would have liked to see more effort in the way of 'not leisurely placed single-objects from original game.' It, to me seems rather lazy and unethical. I do not right know how well you could have pulled off a one-tile handmade building, but those objects simply could have been left out.
The other minor issue I see is the foliage. As Ziscor rightly said,Â
"The one thing I don't particularly like is the foliage. It's supposed to be very 'micro-esque', I am assuming, but NCSO has only ever worked in a macro format, in my opinion. Something much more natural can be and has been executed in NCSO RCT2-work by people, and while I'm all for uniquely different foliage work, this just doesn't do it for me, I'm afraid."Â Â The foliage does not do justice for an otherwise lovely entry. I would suggest tinker around with it more.
I cannot think of any other issues than some sheer nitpicks, so I will leave it at that. Overall, a wonderfully crafted entry that pulls out an incredible atmosphere in such a small space. 9/10
Waldafur:
Finally, FI-NAL-LY we have a RCT3 entry done right! (Excluding RealCoasterTrack). There is a lovely layout, an amazingly detailed atmosphere, cunningly designed buildings, amazing foliage for as far as the eye can see, and for once, this actually looks like it was built in a park, and not alone in some grassy field. There is even less to nitpick here than with Spirited Mountain. There is only one nitpick from me, and that, along with several others is pacing.Â
There are several bits of the layout that seem jerky, and/or brutal; in the sense of roughness. Particularly, at least for me, those inversions whip you around, as does some of the turns, and even the lift hill could potentially bruise you. All I could see fit for this entry than entirely scrapping the layout is to tone down on the speed of the lift hill by a couple miles per hour.Â
I am insanely intrigued in your designs, especially since this build is his first entry on RCTgo. Once again, fantastic atmosphere, a keen eye for lovely landscapes, detailed architecture, and the supports all look great (minus that first zero G). Incredible first entry! This certainly is the level all RCT3 entries should be. 10/10 - Claimed my vote.
Tiger Tower:
What separates this RCT3 entry from most is the feel some work actually put into this. This entry feels as if it did take some time to collect a good looking apparatus to thereby enter with. This too, has adecent atmosphere, what, with the Asian theming (at least, from what I take of it), pretty neat architecture, and even a zoo of tigers to go along with it, the atmosphere is fairly good. Even the landscaping is decent. While there is a decent bit good, there is also a decent bit wrong. I will not get into it all, though.
There are a few detracts from this entry however. While the landscaping is considered decent by my standards, it feels a bit drab. I feel that if you tinkered around with more foliage, and more terra-paint. Instead of having plain, boring grass, remix the feel with throwing dirt, or sand, or rock in there to spice it up.Â
The station is surely quite detailed with Asian covers for the station and path, but that large green (hill?) which I assume holds the station in place is horribly distracting, and thus would tear the eyes of an onlooker from the detailed atmosphere to the green, blank, nothingness.Â
The last thing, is the layout. Now, I am not sure if this particular type of coaster is destined to be in a permanent sideways rate, but to me, it looks unrealistic in the sense that if the train was supposed to sit horizontally on the flat surface track, with it sideways, you would be hanging overlooking your doom at all times. While that would definitely be a scare factor, it definitely does not bid well on a realism standpoint.
Overall, this is quite a nice entry. This is overshadowed by the first two entries, which I do find fair, but this is only a few minor changes away from being right in the thick of things. Good entry, keep it up! 6/10
Wilder Run:
We are down to our final entry of the round, and unfortunately, it fails to provide an even remote chance to compare with these other three entries. Many issues lurk within this entry, one of which, is looking like a false-NieSch entry. NieSch has great rides, but he would certainly not compare with this round. Which, unfortunately, this entry does fall quite a long ways short.Â
There was an attempt at theming, and you have just got a basic, blocky building with little to no detail. There is no atmosphere whatsoever in this, other than it looks like it came from the undergrounds. This is lacking far in the aspect of detailed atmosphere, beautifully executed, detailled architecture, and even less than that, this entry fails to even be in the realms of park, as there is too much wrong with this entry than there is good.
You are going to have to try much harder than this to try and compare with these other entries. A few tips I can give for that is:
- Tinker with your next entry's buildings and make them have more compartments, instead of being one big square. It also helps to search Google or some searching site for images of detailed buildings and atmospheres to get a grasp on what you would like to do with this, and its potential atmosphere.
- Try to put your next entry in a park surrounded with beautifully wittled landscaping, instead of flat, uninspired ground. For instance, you could try adding hills and mountains, or rivers and streams, all compiled with a vast variety of foliage (E.T Bushes, rocks, trees, flowers, etc...) Doing so, with a clear mental image of what you want this next entry to look like and trying new things will help tremendously.
- Surround it with other rides. Aspect of it being alone, with nothing else in sight is terrible for any park trying to succeed. If you do these first two tips, and then begin to place neatly constructed paths, buildings, rides, etc.. in the general area of the ride, will greatly improve your 'park ideals.'Â
There really is not much more I can tip you on, so, anyone, feel free to add more. Overall, this entry feels uninspired, and a rather carefree attempt at this competition. The only thing that is good, is that you tried, at least. 2.5/10
--
As I have stated before, I expect that you, who enter these rounds, know that all of our criticisms are to help you improve as a builder, not to put you down, and deter you from ever entering again. Several of us have provided great constructive criticism on how you can improve your builds, as I have tried to execute just now, but it is your duty, in regard on what you want to do. That being, keep doing as you are and ignore us, OR try out our criticisms and tinker around and keep improving.Â
That is why we continue to post constructive criticism, even if it causes drama. No harm whatsoever is meant of it, so, go out there and show us your skills - and that goes to everyone, including me, who enters these rounds.
--
Anyways, good luck to everyone in the competition! May the best entry win!
Spirited Mountain (Ryu):Â
I was not really intrigued at this project when you first showed me it. However, now seeing this in its final form shows me more intrigue for this entry. Being all NCSO, this entry is far gone well done. There are very few nitpicks or complains I would have against this entry. Atmosphere is well done, trackitecture as well. One of which, is those vanilla building objects you find in RCT2. Even though this is NCSO, I would have liked to see more effort in the way of 'not leisurely placed single-objects from original game.' It, to me seems rather lazy and unethical. I do not right know how well you could have pulled off a one-tile handmade building, but those objects simply could have been left out.
The other minor issue I see is the foliage. As Ziscor rightly said,Â
"The one thing I don't particularly like is the foliage. It's supposed to be very 'micro-esque', I am assuming, but NCSO has only ever worked in a macro format, in my opinion. Something much more natural can be and has been executed in NCSO RCT2-work by people, and while I'm all for uniquely different foliage work, this just doesn't do it for me, I'm afraid."Â Â The foliage does not do justice for an otherwise lovely entry. I would suggest tinker around with it more.
I cannot think of any other issues than some sheer nitpicks, so I will leave it at that. Overall, a wonderfully crafted entry that pulls out an incredible atmosphere in such a small space. 9/10
Waldafur:
Finally, FI-NAL-LY we have a RCT3 entry done right! (Excluding RealCoasterTrack). There is a lovely layout, an amazingly detailed atmosphere, cunningly designed buildings, amazing foliage for as far as the eye can see, and for once, this actually looks like it was built in a park, and not alone in some grassy field. There is even less to nitpick here than with Spirited Mountain. There is only one nitpick from me, and that, along with several others is pacing.Â
There are several bits of the layout that seem jerky, and/or brutal; in the sense of roughness. Particularly, at least for me, those inversions whip you around, as does some of the turns, and even the lift hill could potentially bruise you. All I could see fit for this entry than entirely scrapping the layout is to tone down on the speed of the lift hill by a couple miles per hour.Â
I am insanely intrigued in your designs, especially since this build is his first entry on RCTgo. Once again, fantastic atmosphere, a keen eye for lovely landscapes, detailed architecture, and the supports all look great (minus that first zero G). Incredible first entry! This certainly is the level all RCT3 entries should be. 10/10 - Claimed my vote.
Tiger Tower:
What separates this RCT3 entry from most is the feel some work actually put into this. This entry feels as if it did take some time to collect a good looking apparatus to thereby enter with. This too, has adecent atmosphere, what, with the Asian theming (at least, from what I take of it), pretty neat architecture, and even a zoo of tigers to go along with it, the atmosphere is fairly good. Even the landscaping is decent. While there is a decent bit good, there is also a decent bit wrong. I will not get into it all, though.
There are a few detracts from this entry however. While the landscaping is considered decent by my standards, it feels a bit drab. I feel that if you tinkered around with more foliage, and more terra-paint. Instead of having plain, boring grass, remix the feel with throwing dirt, or sand, or rock in there to spice it up.Â
The station is surely quite detailed with Asian covers for the station and path, but that large green (hill?) which I assume holds the station in place is horribly distracting, and thus would tear the eyes of an onlooker from the detailed atmosphere to the green, blank, nothingness.Â
The last thing, is the layout. Now, I am not sure if this particular type of coaster is destined to be in a permanent sideways rate, but to me, it looks unrealistic in the sense that if the train was supposed to sit horizontally on the flat surface track, with it sideways, you would be hanging overlooking your doom at all times. While that would definitely be a scare factor, it definitely does not bid well on a realism standpoint.
Overall, this is quite a nice entry. This is overshadowed by the first two entries, which I do find fair, but this is only a few minor changes away from being right in the thick of things. Good entry, keep it up! 6/10
Wilder Run:
We are down to our final entry of the round, and unfortunately, it fails to provide an even remote chance to compare with these other three entries. Many issues lurk within this entry, one of which, is looking like a false-NieSch entry. NieSch has great rides, but he would certainly not compare with this round. Which, unfortunately, this entry does fall quite a long ways short.Â
There was an attempt at theming, and you have just got a basic, blocky building with little to no detail. There is no atmosphere whatsoever in this, other than it looks like it came from the undergrounds. This is lacking far in the aspect of detailed atmosphere, beautifully executed, detailled architecture, and even less than that, this entry fails to even be in the realms of park, as there is too much wrong with this entry than there is good.
You are going to have to try much harder than this to try and compare with these other entries. A few tips I can give for that is:
- Tinker with your next entry's buildings and make them have more compartments, instead of being one big square. It also helps to search Google or some searching site for images of detailed buildings and atmospheres to get a grasp on what you would like to do with this, and its potential atmosphere.
- Try to put your next entry in a park surrounded with beautifully wittled landscaping, instead of flat, uninspired ground. For instance, you could try adding hills and mountains, or rivers and streams, all compiled with a vast variety of foliage (E.T Bushes, rocks, trees, flowers, etc...) Doing so, with a clear mental image of what you want this next entry to look like and trying new things will help tremendously.
- Surround it with other rides. Aspect of it being alone, with nothing else in sight is terrible for any park trying to succeed. If you do these first two tips, and then begin to place neatly constructed paths, buildings, rides, etc.. in the general area of the ride, will greatly improve your 'park ideals.'Â
There really is not much more I can tip you on, so, anyone, feel free to add more. Overall, this entry feels uninspired, and a rather carefree attempt at this competition. The only thing that is good, is that you tried, at least. 2.5/10
--
As I have stated before, I expect that you, who enter these rounds, know that all of our criticisms are to help you improve as a builder, not to put you down, and deter you from ever entering again. Several of us have provided great constructive criticism on how you can improve your builds, as I have tried to execute just now, but it is your duty, in regard on what you want to do. That being, keep doing as you are and ignore us, OR try out our criticisms and tinker around and keep improving.Â
That is why we continue to post constructive criticism, even if it causes drama. No harm whatsoever is meant of it, so, go out there and show us your skills - and that goes to everyone, including me, who enters these rounds.
--
Anyways, good luck to everyone in the competition! May the best entry win!
Resuming regularly scheduled programming!