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RCT3 Doombuggy won't rotate

#1
Hello Everybody

I've been trying, for days now, unsuccessfully, to get my doombuggy car to rotate on the track, so that riders are forced to see one side of the stage but not the other. Can anyone give me a hand on how to achieve this?

Thanks a bunch
Nowey
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#2
Can you send screenshots?
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#3
Hello!

Yes, please take a look at this link.

My problem is that I don't see any "spin control" to make the cart rotate right after it has passed the first corner.

https://gyazo.com/4a39493f38b74fb6fd6e957202fed3e4
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#4
(Dec 5, 2017, 04:48 PM)nzaballa Wrote: Hello!

Yes, please take a look at this link.

My problem is that I don't see any "spin control" to make the cart rotate right after it has passed the first corner.

https://gyazo.com/4a39493f38b74fb6fd6e957202fed3e4

I think it's set up like the robo coaster track. In the build/edit window that opens up when you're working on the track layout there should be some icons allowing you to move each car by certain angles independently.
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#5
Thank you so much! I hadn't seen that panel you mention, now I can make the cars spin. Smile
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#6
(Dec 6, 2017, 12:11 AM)nzaballa Wrote: Thank you so much! I hadn't seen that panel you mention, now I can make the cars spin.  Smile

No problem, best of luck with your project!
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