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Group Park.

#131
Wow, nice stuff...

Now it's my turn... This should be fun....


Update!!!
The "package" has been aquired from Beelitz, and work is underway to build my section... Expect some screenshots by the weekend peeps Smile
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Member Of The Month: March 2006
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#132
Sorry to double post, but something's broken in the group park:

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It always does it while loading the park at 62% (Activate Objects)

Anyone got some ideas?
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Member Of The Month: March 2006
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#133
i had a problem like this and it was all down to way i had tried to install custom scenery, you might have recently tried to install some custom scenery and done it wrong, if thats the case, delete the file, than try to install it again, i hope ive helpedSmileSmile
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current projects-Drayton Manor-50%
-Island P4XX
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#134
I used mouseworx and you will need to find out what beelitz used, that may be the problem
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#135
custom scenery should not be a problem if a park has custom scenery and the user has not got custom scenery then when the park loads (and it should) the custom scenery should not apper in the park. also this has been proven and also some custom scenery can react with the game so i would check what custom scenery is being used

hope this helps
Jag100
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#136
I have the majority of the custom packs installed (Installed correctly too!), and they all work fine, and I can load parks created with them. This is something else tho... When I try to load the park, I can see the preview in the game, and start loading it. It always chooses to freeze at 62%, and then displays the graphic above...

I don't think it's custom scenery related (As I have already said, they work fine in other parks), maybe it's more to do with patches, or different versions of RCT being used in the past. Maybe my game version is missing a patch that other's have used, and I don't have (or the other way round)

At the end of the day, it still crashes on me, so any more ideas?
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Member Of The Month: March 2006
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#137
Very strange indeed. Well i havent got any patches installed on my computer, so it may be if beelitz has.
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#138
have you tried using the .dat.bak file?
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#139
I was only ever given the .dat.bak file, and removed the .bak bit so that the scenario editor would recognise it...

I'm running out of ideas on this one...
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Member Of The Month: March 2006
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#140
Well it doesnt work on my PC, the furthest i got to was 76% so i will have a play about with it.
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