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Custom Scenery Requests

#131
a Back To The Future CS pack
#132
Please don't bump threads. Thanks. Smile
[Image: yZzmSgV.png]
#133
i need a light set like this http://rctgo.com/downloads/view/3876
that one isnt working though,
need it to light up my disney castle :>
#134
Yeah. Read the post above yours.
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#135
u srsly took ya time to write that and not even bother helping?
#136
A few airships would be appreciated. Perhaps a set of about six so that there’s a size or shape to strike everyone’s fancy. Here are some examples:

[Image: airshipexamples.jpg]

I would be happy with static airships – they do not need to voyage around the park or be animated in any way. One or two that are colourable (in a way that white actually shows up as white), with perpendicular and diagonal placement, one with a billboard and one in segments (tubular shaped rather than cigar shaped), please, so we could decide if we want one ten tiles long or thirty tiles long.

I believe there are enough CS light sets available so that if we wanted them to light up at night existing CS lighting will probably do.
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02 March

It would be helpful if we could have something that deletes CS many tiles at a time in the same way the game deletes in-game scenery.
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03 March

A-a-a-a-and someone's made the Eiffel Tower in CS. What about the Arc d'Triomphe, Statue of Liberty, Space Needle, Sydney Opera House, Washington Monument and a few buildings from Red Square all in a good size like the Eiffel is sized?

How about an ice skatihg rink, either in CFR or perhaps one could set it up in their park like one would set up a pool complex?
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04 March

Or perhaps a utility that will adjust existing scenery (whether CS or in-game) so instead of using shift to move it up and down 1h, 2h or 3h, shift can be used to moved it 1/3h, 2/3h, 1h, 4/3h, 5/3h, 2h, 7/3h, 8/3h and 3h. This would be handy when scenery sets are mixed for a project and it turns out that a few of the pieces from the different sets are out of place just that little bit.

I myself would prefer adjustments in 1/12h, 2/12h, 3/12h, 4/12h, 5/12h, 6/12h, 7/12h, 8/12h, 9/12h, 10/12h, 11/12h, 1h, 13/12h, 14/12h, 15/12h, 16/12h, 17/12h, 18/12h, 19/12h, 20/12h, 21/12h, 22/12h, 23/12h, 2h, 25/12h, 26/12h, 27/12h, 28/12h, 29/12h, 30/12h, 31/12h, 32/12h, 33/12h, 34/12h, 35/12h, 3h. This would be handy for those path covers that are just that much too high and, when placed, make the park guests look like they're wading through the path.

Maybe the utility proposed above or another like it could adjust the scenery in increments of offset. Right now we have scenery on tile edge, scenery in centre of tile and scenery offset on tile (somewhere between the previous two). My suggestion for an offset adjuster would give us more increments in offset amount.

And how about something that will adjust the degree of diagonal-ness in more increments than are currently available. And something to adjust the degree of tilted-ness ..... ?

If someone were to take this on I'm sure the best we could anticipate would be in 1/3's. The 1/12's I've mentioned would be a very tall order indeed.

For a facility like this to work (whether 1/3's or 1/12's), I suggest that one would access the scenery item and then access this utility so the game engine only has to deal with these adjustments in respect of the scenery item being placed. After this it would be convenient if we could use the Ctrl key to repeat the orientation of placement if more than one placement is needed.
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How about a utility that would allow us to save paths along with their add-ons. I recall that we were able to save paths with rides in RCT2 (without the add-ons, though) and I'm sure I don't understand why this isn't possible in RCT3.
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And a utility that would allow us to save staff members and their patrol areas.
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RCT2 had a small wall set of playing cards that could be used as walls. Perhaps someone could re-create that in CS.
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Example: I’ve built something in my park and several weeks later I want to build something similar but don’t remember where I got some of the items from all the CS in the menus. How about a utility that we could use to click on a piece of scenery already placed in a park and a tool tip screen would display data showing us what the item’s called and what menu we can find it in if we want to place that item again somewhere. I would recommend a mouse wheel click for this one.
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How about a CS interior darkener (see this post for explanation):

http://forums.rctgo.com/thread-7285-post...l#pid82801
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#137
There are so many great things that could be created as custom scenery!.... Something I probably could use alot would be some more/different tropical plants/trees for landscaping etc.
#138
That's what you meant? For some reason I was thinking about the airships in a Mario game.

Here:

http://www.shyguysworld.com/index.php?topic=10353.0
[Image: AMUDExV.png]
#139
Fantastic!!!!!!

Just downloaded them. I'll keep you posted.

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07 March

Totally excellent. The items in the set look as if JMAinAZ asked me what I would like and he followed my suggestions. I believe that's the first billboard I've seen that conforms to a spherical curve as opposed to a cylindrical curve. And some of the blimps move! And they do it realistically!!!! The only way this set could possibly be improved is if a few of the blimps were twice the length they already are but even if that never happens this is indeed a satisfactory set.

I've just re-visited the website, looked things over and that just about settles it - yet another site chock full of great CS. I have been pushed over the line now and in view of this will only be interested in RCT4, if it ever gets created, if it's simply a re-tread of RCT3 and if I can use all my existing RCT3 stuff in RCT4.
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Another CS suggestion: How about a utility that will adjust the size or dimensions of scenery items, i.e., something that will make a tree taller and thinner, or maybe a rock piece wider and flatter.

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13 March

A-a-a-a-and another suggestion: an eyedropper tool, like in Photoshop, to sample a colour from one piece of scenery in order to colour another piece of scenery the same colour. This would be handy if you've already placed 300 pieces for a custom structure and then want to change the colour of 200 of those pieces that are already placed, or for matching scenery colours between sets.

Another idea would be a utility that would process a scenery file to remove the animation. Such a tool would make an animatronic static, or remove the swaying from a tree.
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#140
Hi,

Could anybody please make ma a theatre curtain?
I have a few textures that could be used to make it Smile

Thanks!

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