May 31, 2006, 05:00 AM
After building a coaster on NoLimits i decided to make it on Rct3 with scenrey as it needed underground sections and other things for it too work well.
And the results were great! in my opinion at least
so here it is...Spider
The pathway leading up to the area, bits of messed up track burried in the ground
The station building, the monster itself
the lift hill rising from an eriee, black tunnel below the ground
high in the trees, riders anxiously await there destiny
the first drop scaling the hill...
...straight into a tilted loop!
After a tight, G pulling helix the track rapidly twists and sends riders into darkness
straight out of the ground into a zero-G roll over the queue line building
From the roll you dive into a ditch then rise up from the ground around a turn next to the queue
a few negative G hills above the heads or every body before its back into the rocks and trees...
...and around an immelman into the rocks
next some fastly taken low bends near the path
before taking the final inversion - a corkscrew over the pit you started from
some final hills under the legs of the spider
and then its a tight turn into the barke run
an overview of the Spider area
tell me your thoughts. If its good im gonna make it into a park
And the results were great! in my opinion at least
so here it is...Spider
The pathway leading up to the area, bits of messed up track burried in the ground
The station building, the monster itself
the lift hill rising from an eriee, black tunnel below the ground
high in the trees, riders anxiously await there destiny
the first drop scaling the hill...
...straight into a tilted loop!
After a tight, G pulling helix the track rapidly twists and sends riders into darkness
straight out of the ground into a zero-G roll over the queue line building
From the roll you dive into a ditch then rise up from the ground around a turn next to the queue
a few negative G hills above the heads or every body before its back into the rocks and trees...
...and around an immelman into the rocks
next some fastly taken low bends near the path
before taking the final inversion - a corkscrew over the pit you started from
some final hills under the legs of the spider
and then its a tight turn into the barke run
an overview of the Spider area
tell me your thoughts. If its good im gonna make it into a park