Oct 10, 2006, 06:25 PM
(This post was last modified: Oct 20, 2006, 03:05 PM by monsterjamkid98.)
Yes, that's right, I have learnt how to make custom scenery! I'm already a pretty good modeller in Maya, but when you export from Maya it just screws everything up. So I decided to make a simpler set of objects using MilkShape instead.
What I shall make are a series of quarter tile cubes which are invisible and each have a particle effect assigned to them. Some already exist in sets like JCat's Screamworx and hotroddude's Park Xtra's, but I thought it would be better if we had them all in one set rather than randomly all over the place.
This set will come in really handy for things like water fountains, as you will no longer need a continuous 24 hour MixMaster show if you want them in your park all the time. Splash particles will be useful for things like rapids to make the water look more ferocious. I will be making some particle effects specifically for Frozen Meltdown, such as blue and red smoke, etc.
If you have any ideas for particle effects to use, please suggest them here. I will include all the main ones already in the RCT3/Particle Effects folder, plus I will make some of my own using the AFE. Just don't suggest anything too complicated...
And if you were wondering, I have already succesfully imported a fire particle cube thingy into RCT3, and it works fine, so I know what I'm doing.
P.S. Sorry for providing competition for your thread Turbo Tortoise.
What I shall make are a series of quarter tile cubes which are invisible and each have a particle effect assigned to them. Some already exist in sets like JCat's Screamworx and hotroddude's Park Xtra's, but I thought it would be better if we had them all in one set rather than randomly all over the place.
This set will come in really handy for things like water fountains, as you will no longer need a continuous 24 hour MixMaster show if you want them in your park all the time. Splash particles will be useful for things like rapids to make the water look more ferocious. I will be making some particle effects specifically for Frozen Meltdown, such as blue and red smoke, etc.
If you have any ideas for particle effects to use, please suggest them here. I will include all the main ones already in the RCT3/Particle Effects folder, plus I will make some of my own using the AFE. Just don't suggest anything too complicated...
And if you were wondering, I have already succesfully imported a fire particle cube thingy into RCT3, and it works fine, so I know what I'm doing.
P.S. Sorry for providing competition for your thread Turbo Tortoise.