Oct 17, 2011, 05:01 PM
Growing up I spent countless hours playing the original RCT. As a tribute to this simple but beautiful game, I'm going to attempt to rewrite it in Java. I know the game is written in assembly and uses isometric project. Basically all the 3D files were generated and then cut into the four sprites you see on your screen.
What I need to know has anyone decoded the data files and do the data files contain the 3D models or just textures?
If this hasn't been done I have a little experience decoding file structures. I need someone with a thorough understanding of assembly to explain the basic code and I should be able to do the rest.
All I need is the 3D models, I'm not trying to rewrite Assembly in Java.
What I need to know has anyone decoded the data files and do the data files contain the 3D models or just textures?
If this hasn't been done I have a little experience decoding file structures. I need someone with a thorough understanding of assembly to explain the basic code and I should be able to do the rest.
All I need is the 3D models, I'm not trying to rewrite Assembly in Java.