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RCT3 Help with CS

#1
[attachment=2561]Hello !

I'm a new member of this forum and I'm a new player of RCT3 (just some months).
I like modelling and playing with my personalized objects, so, I'm trying to make some CS.
My first CS set will be an horror-spooky set for dark ride. But, one of the elements of this set has +1000 poligons (the problem, as you can see in the image, is in the broken parts) Can you explain me how to reduce the poligons number in this object?

Thank you very much,

Aleto


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#2
I had this problem too, click on the link below and scan the thread for useful information Wink

http://www.shyguysworld.com/index.php/to...640.0.html
[Image: Ardy.png]
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#3
You have made the hole in the wall 3D. And since there are so many sides, it adds tons of polys. I'm guessing it's mostly the grungy part that got divided into so many triangles. You'll have to get rid of the hole, and open up Photoshop. Take the texture that's behind the hole and shape it so you have about the same shape. Make the background transparent, and save it. In Sketchup, click file, import, and select the texture. This is called an alpha texture. It is a face, that is only a texture, usually with transparency. This helps because say you want a circle. Instead of making a 24 sided perfect circle, and adding 22 polygons, you can add a texture. A texture is just a picture, and it is always a rectangle. To make it a circle, you add transparent pixels and it looks like it's a circle. I gave an example below. So here's the thing. Every shape is divided into triangles. Even circles. The rule for the amount of triangles in a polygon is the number of sides minus 2. Or you could draw the shape and draw lines so there are triangles. If you have a triangle, you can't divide it again. Both methods would give you 2 for a rectangle. This gives you the amount of polygons in the shape. Anyway, back to your problem. You have a 3d shape which is divided into all these triangles, which adds up a LOT. Instead, use an alpha texture, which is only two polys, remember? It will give almost the same effect but reduce the poly count dramatically.

So, here is circle with transparency. Notice the outside of the circle has the same color as the background. Really, it's like glass. You can't see it. So you see whatever is behind it.

[Image: PiDgG.png]

This is an example of how to find the polygons in a shape:

[Image: SR5fr.png]

[Image: 68467849.png]

[Image: gh7dp.png]

[Image: v51kd.png]
[Image: AMUDExV.png]
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