I have Blender 2.49, Python, and loads of plug-ins. I understand from help I’ve gotten and help I’ve read that one limits themselves creating CS with Sketch-Up. Sketch-Up is easy to learn but can only take you so far. Blender, while having a rather steep learning curve, will do more to help you reach your potential once one’s gotten used to how it works.
If I remember correctly you’ll need to go to the Python site to download Python interpreter for use with blender:
http://www.python.org/download/
As with CS, Blender/Python scripts come with various instructions as to how they should be installed in various files.
Here are some additional links that might be helpful:
blender.org Home Page for complete Blender documentation
http://wiki.blender.org/index.php/Dev:So...l_Previews
Blender Python Scripts Catalog (same site, different page)
http://wiki.blender.org/index.php/Extens...ts/Catalog
Blender Tutorials-Resources-External links – BlenderWiki (same site, different page)
http://wiki.blender.org/index.php/Doc:Tu...rnal_links
a Forum for Blender Artists
http://blenderartists.org/forum/showthre...?p=1459100
Blender Plugin Repository
http://www-users.cs.umn.edu/~mein/blender/plugins/
Blender Theme Repository
http://www.graphicall.org/themes/
Blender Underground Home Page
http://blenderunderground.com/
Blender Wiki - Every Material Known to Man
http://en.wikibooks.org/wiki/Blender_3D:...own_to_Man
I don't know what's going on here. I've copied and pasted these links with smilies disabled and it's not pasting properly. All these links work as I've just tried them. I hope you can figure out where this information is from what's come up.
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In the .txt read me file that came with OvlMake, The_Cook wrote (copied and pasted here):
“OvlCompiler is a command line tool that can be used to compile simple XML files into .ovl files that contain animations. An XML file specifies the meshes (in .ase format), textures (in .bmp format), details of the bones and the animation steps for the bones. The tool is limited simplistic animations where a mesh is assigned to a single bone.â€
And in the HTML read me (copied and pasted here):
“OvlMake is the successor to OvlCompliler, a command line tool to compile simple xml files into ovl files. OvlCompiler was written by the_cook to provide a tool enabling creation of animated scenery for RCT3…..
I've put considerable efford into finally understanding how ovl files work. While I have not yet understood all, I was able to rewrite the creation code in a much cleaner fashion. This also leads to the creation of cleaner ovl files by ovlmake. Therefore it may be a good idea to use ovlmake to compile your scn files for static scenery as well.â€
To the best of my knowledge The_Cook is single handedly responsible for analyzing .ovl files and in doing so has allowed us to arrive to where we are today with CS, CTR’s and CFR’s. I believe this HTML was written by him although I haven’t read specifically that he wrote it. If the author of this HTML file is not The_Cook and is reading this I hope you will realize my misidentifying the author was not intentional.
According to the license text I have OvlMake v3 © 2007
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12 March
Here are a few more items you might want to consider:
RCT3 Animator
CTR Creator
Track Section List utility (possibly)
You can get them here (a site recommended previously to me by Wojoma):
http://www.rct-3.org/files/category3-rol...p-trainer/
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