(Apr 26, 2015, 03:03 PM)Cobra Wrote: Great one, NieSch!
A coaster in RCT2 with 10 inversions that isn't "too extreme" in intensity isn't that easy. It need average skills to build something like that. Respect!
Two parts that i don't like:
(...)
Thanks Cobra! You're right about what I called "cobra roll" and "sea serpent roll". But it wasn't my intention to make these inversions, it's just that when I described them afterwards these were the descriptions that fitted the elements best. The same goes for the "Immelmann" which also isn't like the real thing. My main goal is always building a nice looking and compact design that's fun to watch and works great in the game. Realism comes after that for me.