First small Impressions from my RCT2 Majorproject
Logo:
The Inspiration for the Logo comes from my little son, because he loves "LEGO Ninjago".
So why a search around the web to find good Ninja screens that i could use, if i can use allmost perfect scaled screens from Ninjago.
In RCT2 the Coasters named:
Storm-Assassin -> white/gold
Shadow-Assassin -> black/silver
Info for non "Ninjago" knowers:
Zane -> White Ninja (Element-Ice)
Cole -> Black-Ninja (Element-Earth)
General Layout of both:
As you can see, the layout is racing style than dueling, because this isn't an fight good vs. evil or anything else.
It should be more an little competition from friends to show each other who is better after along time training in the Ninjutsu-Temple.
Lifthill & Vertical Loop:
Both Assassins starts in a Ninjutsu-Temple aside from a hilly land.
After reaching the top of the hill we go directly into the first drop and through our first inversion, an basic "Vertical Loop".
Everything is really close (close as possible) to the ground for more "foot-chopper" effects.
And while Assassins can't fly the coaster-layout should be more or less terrain like.
Zero-G-Roll & Horseshoe-Turn:
After some little shenanigans from both they drive through the Zero-G-Roll and make an "Horseshoe-Turn" besides an waterfall.
Don't worry, an umbrella isn't needed, you won't getting wet.
Immelmann & Castle-Section:
Now both of our Assassins reach an huge Castle-Complex build on an natural rock/stone side.
They are going below the castle-wall and into the third Inversion, an Immelmann.
Than this is the first time, that both of our Assassins use different way's through the castle complex.
But not for long, after an 450° Helix and an digonal downhill they meet each other and made there way out of the castle.
Zero-G-Roll & Flatspin:
Dirrectly after leaveing the castle both go into an "High-Five" Zero-G-Roll and an 180° turn.
Now it's time that both go there own way home.
But both goes through an Flatspin, but not at the same time.
Final Helix & Onride-Photo-Section:
Our Assassins going there way up to an hill, through an forest, besides an Waterfall, inflitrate an castle complex and leave without any enemy knowledge.
Now it's time to go home, that's what they do now.
After another some shenanigans the meet each other on the final Helix, above an small pond.
And for the "grand final" -> keep smiling -> OnRide-Photo is allways an must have.
Problem is that it looks to clumpy and can't be coverd perfect with & without hacks.
So i banned the Photo-Section into the ground.
That was the layout/project story behind "Assassins Duel".
I know that some words sounds "he missed something" infact that there isn't an castle where i wrote "castle" and so on.
But i don't want to let you without any idea/knowledge what i want to build.
The huge castle-complex will be inspirated from "Himeji, in HyÅgo Prefecture, Japan".
The Station is inspirated from some Asian-Temples.
You will also see, that the landscape/terraforming isn't finish. There is alot of work left.
But i thought, the layout is finished and stay as it is, also the color-scheme of the coasters.
So i wanted to share my start up of this project with you.
BtW, i don't forget to say, that the layout is only "semi-real", so these coasters would be never exists in real. But i tried my best to have an realsitic aspect in it, because completly unrealistic coasters are not my thing.
Feedback/Suggestions/Criticsm/Questions are allways welcome
Soo long, Cobra
Side-Info: everyone who playes RCT1 -> SwampCove scenario maybe knows something
Logo:
The Inspiration for the Logo comes from my little son, because he loves "LEGO Ninjago".
So why a search around the web to find good Ninja screens that i could use, if i can use allmost perfect scaled screens from Ninjago.
In RCT2 the Coasters named:
Storm-Assassin -> white/gold
Shadow-Assassin -> black/silver
Info for non "Ninjago" knowers:
Zane -> White Ninja (Element-Ice)
Cole -> Black-Ninja (Element-Earth)
General Layout of both:
As you can see, the layout is racing style than dueling, because this isn't an fight good vs. evil or anything else.
It should be more an little competition from friends to show each other who is better after along time training in the Ninjutsu-Temple.
Lifthill & Vertical Loop:
Both Assassins starts in a Ninjutsu-Temple aside from a hilly land.
After reaching the top of the hill we go directly into the first drop and through our first inversion, an basic "Vertical Loop".
Everything is really close (close as possible) to the ground for more "foot-chopper" effects.
And while Assassins can't fly the coaster-layout should be more or less terrain like.
Zero-G-Roll & Horseshoe-Turn:
After some little shenanigans from both they drive through the Zero-G-Roll and make an "Horseshoe-Turn" besides an waterfall.
Don't worry, an umbrella isn't needed, you won't getting wet.
Immelmann & Castle-Section:
Now both of our Assassins reach an huge Castle-Complex build on an natural rock/stone side.
They are going below the castle-wall and into the third Inversion, an Immelmann.
Than this is the first time, that both of our Assassins use different way's through the castle complex.
But not for long, after an 450° Helix and an digonal downhill they meet each other and made there way out of the castle.
Zero-G-Roll & Flatspin:
Dirrectly after leaveing the castle both go into an "High-Five" Zero-G-Roll and an 180° turn.
Now it's time that both go there own way home.
But both goes through an Flatspin, but not at the same time.
Final Helix & Onride-Photo-Section:
Our Assassins going there way up to an hill, through an forest, besides an Waterfall, inflitrate an castle complex and leave without any enemy knowledge.
Now it's time to go home, that's what they do now.
After another some shenanigans the meet each other on the final Helix, above an small pond.
And for the "grand final" -> keep smiling -> OnRide-Photo is allways an must have.
Problem is that it looks to clumpy and can't be coverd perfect with & without hacks.
So i banned the Photo-Section into the ground.
That was the layout/project story behind "Assassins Duel".
I know that some words sounds "he missed something" infact that there isn't an castle where i wrote "castle" and so on.
But i don't want to let you without any idea/knowledge what i want to build.
The huge castle-complex will be inspirated from "Himeji, in HyÅgo Prefecture, Japan".
The Station is inspirated from some Asian-Temples.
You will also see, that the landscape/terraforming isn't finish. There is alot of work left.
But i thought, the layout is finished and stay as it is, also the color-scheme of the coasters.
So i wanted to share my start up of this project with you.
BtW, i don't forget to say, that the layout is only "semi-real", so these coasters would be never exists in real. But i tried my best to have an realsitic aspect in it, because completly unrealistic coasters are not my thing.
Feedback/Suggestions/Criticsm/Questions are allways welcome
Soo long, Cobra
Side-Info: everyone who playes RCT1 -> SwampCove scenario maybe knows something
Keep it everytime fair and with enough respect for each other!