Sep 20, 2013, 02:55 PM
Hi, I'm nsterken. I downloaded the RCT3 demo a week ago and built some coasters and thought it was a fun game: I cannot believe I never played this game until now! Anyways, I bought the game this morning and built the first wooden coaster I built in the demo but to the nine's. The result: Adrenaline!
Not sure if there is such a thing as a wooden hyper coaster but I would love to start seeing them. I would think they would need to be hybrid type coasters with steel reinforcing support to withstand the physics of the monster ride but when I learn how to custom the stuff I might do that unless someone has some more accurate information/research/resources on the subject.
Anyways, here is the YouTube vid:
Adrenaline is a heart-stopping, merciless wooden beast that does not let up. Pushing riders to the threshold, this coaster is big on thrills, chills and whiplash. Screaming along the rickety, noisy track at speeds in excess of 75 mph, Adrenaline lives up to its name and then some. Not for the faint of heart!
'Adrenaline' V 0.5
original wooden hyper coaster by nsterken
for RCT3
STATS:
--------------------------------------
Space Required 42 x 23
Approximate Cost $41,213
BASIC
Excitement 7.88 Very High
Intensity 9.91 Very High
Nausea 6.4 High
SPEED
Maximum Speed 78.12 mph
Average Speed 28.54 mph
Ride Time 2:37
Ride Length 6,575.67 feet
FORCE
Maximum Positive G's 6.92 g
Maximum Negative G's -2.55 g
Maximum Lateral G's 6.83 g
DROP
Total Air Time 38 seconds
Drops 17
Highest Drop 215.66 feet
Inversions ---
PERFORMANCE IN PARK SITUATION
I call this version 0.5 because while it is not a beta, it is not a complete masterpiece, either. I bought the game today and this is my first coaster so I still have to learn how to do all the customization and stuff.
However, in a brief sandbox situation, teen peeps and twenty something peeps with high intensity preferences rode it over and over and it did quite well. The large train does quite well at accomodating a large amount of guests and I set the operations to a full ride but to leave when the other train returns to the station. Moves a lot of peeps through the ride.
The final hill sits on a side that is convenient for editing the height of the plunge which is where Adrenaline gets all of its initial momentum: the rest of the ride simply maintains and invigorates said momentum. The unique thing about the coaster is that with this setup, you can then control almost all of the factors of the coaster with a slight tweak of the drop height: the drop can still be lowered a notch or so and the train will still conquer the track, simply with less gusto. Which will attract more peeps.
I built this as a wooden hyper coaster that I would love to ride over and over again: but I'm not sure I would be able to get on it the first time LOL. It is terrifying. I'll add the download link soon. Check here for updates.
Not sure if there is such a thing as a wooden hyper coaster but I would love to start seeing them. I would think they would need to be hybrid type coasters with steel reinforcing support to withstand the physics of the monster ride but when I learn how to custom the stuff I might do that unless someone has some more accurate information/research/resources on the subject.
Anyways, here is the YouTube vid:
Adrenaline is a heart-stopping, merciless wooden beast that does not let up. Pushing riders to the threshold, this coaster is big on thrills, chills and whiplash. Screaming along the rickety, noisy track at speeds in excess of 75 mph, Adrenaline lives up to its name and then some. Not for the faint of heart!
'Adrenaline' V 0.5
original wooden hyper coaster by nsterken
for RCT3
STATS:
--------------------------------------
Space Required 42 x 23
Approximate Cost $41,213
BASIC
Excitement 7.88 Very High
Intensity 9.91 Very High
Nausea 6.4 High
SPEED
Maximum Speed 78.12 mph
Average Speed 28.54 mph
Ride Time 2:37
Ride Length 6,575.67 feet
FORCE
Maximum Positive G's 6.92 g
Maximum Negative G's -2.55 g
Maximum Lateral G's 6.83 g
DROP
Total Air Time 38 seconds
Drops 17
Highest Drop 215.66 feet
Inversions ---
PERFORMANCE IN PARK SITUATION
I call this version 0.5 because while it is not a beta, it is not a complete masterpiece, either. I bought the game today and this is my first coaster so I still have to learn how to do all the customization and stuff.
However, in a brief sandbox situation, teen peeps and twenty something peeps with high intensity preferences rode it over and over and it did quite well. The large train does quite well at accomodating a large amount of guests and I set the operations to a full ride but to leave when the other train returns to the station. Moves a lot of peeps through the ride.
The final hill sits on a side that is convenient for editing the height of the plunge which is where Adrenaline gets all of its initial momentum: the rest of the ride simply maintains and invigorates said momentum. The unique thing about the coaster is that with this setup, you can then control almost all of the factors of the coaster with a slight tweak of the drop height: the drop can still be lowered a notch or so and the train will still conquer the track, simply with less gusto. Which will attract more peeps.
I built this as a wooden hyper coaster that I would love to ride over and over again: but I'm not sure I would be able to get on it the first time LOL. It is terrifying. I'll add the download link soon. Check here for updates.