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RCT3 What Makes A Good Park?

#1
I was wondering what makes a good park. Is it the extraordinarily good rides and attractions? The good service? Maybe there's a business secret up your sleeve. Please share.
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#2
A lot of custom scenery helps people. Or no CS at all. Just use your imagination to build a good park. Don't be so plain, meaning, have some hills and some color in your park instead of grass. I recommend path covers, they really help to make your park not so straight. Hope some of this helped.

~Stilez
So you're chasing around a fly and in your world, I'm the idiot?
-Jesse Pinkman (Breaking Bad)
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#3
also try to make every ride and coaster have a theme that goes along with a certain area of the park or the whole park in general, this isnt a new concept either i figured this out in career mode lol plus you need to have trees, lots of trees

i would recommend getting old spices trees
"Pick up the pieces. There is a better way. Pull yourself together. Try to make a change. This world's so twisted. You can still make a change. Protect and care for all around. Stop the spread of hate. You feel like the broken one over and over again. You taste blood you're through you're done. Only you can make it end."-Trivium: Broken One
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#4
What I've noticed and has helped my parks look good are service roads and different types of terrain around the park. Like not all plain grass everywhere.
User Thread: https://forums.rctgo.com/thread-23653-po...#pid133975
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#5
Or also, good buildings, good paths, good foliage, good coasters, nicely themed flatrides, good looking services, flower beds here and there, and nice looking scenery overall.

Also, I appreciate it when the park has a reaistic flatride/coaster ratio. You can't simply have 8 B&Ms towering ovr each other in a small park with only 3 flatrides.


But after all, nothing really makes a 'good park'. It's all about your opinion.
All we need is somebody to lean on.
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