Hi everyone ! A few weeks ago, I decided to make a layout + supports only topic inspired by zeroG's Gravity|kinetics. I tend to be very slow with foliage and theming whereas I can get things done very quick when it comes to building a coaster with its Steel Jungle supports. Still, I try to make my layouts look as realistic as I can, paying attention to the pace, smoothness of a coaster. Most coasters were inspired by real ones as I try to mimick the respective manufacturer's layout style.
Anyway, here's the latest coasters I've "semi-completed" so far. All of them are set in a dark-texture map to avoid RCT3's ugly, cartoony green grass. Hope you'll enjoy and feel free to criticize
While it isn't a proper recreation, Hyronimas looks very similar to KK's acclaimed Lightning Run. As its real-life counterpart The Chance/Morgan hyper-lite features a steep drop, an "overbanked" turn and lots of small airtime hills including some lateral, banked ones. Moreover, the supports and close track crosses provide plenty of scary headchoppers. This red beastie's short size is very deceiving: once onboard it offers a very intense and thrilling experience !
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This small B&M invert is, in a way, an attempt at making my own Batman The Ride. While not rectangular shaped, Distorsion's compact and forceful layout and its flat location means it is a good candidate for shameless cloning. Actually my inspiration for this ride was Flight Deck at California's Great America instead of the maiden inverted at SFGAm. The layout indeed only display a V Loop, Zero G and Flat Spin as inversions. But it offsets nicely that with an overbanked turn followed by a nice 270° upward spiral and a swift S-turn before the final brakes. Oh and the first drop is curved and quite steep, too !
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With it's Captain America's vibrant colours and flatness, Apollo has the makings of your stereotypical Six Flags parking coaster. Even more compact than the previous two entries, this Stand-Up ride is inspired by B&M's very first coasters, Iron Wolf and Vortex, as well as SFOG's Georgia Scorcher. Adding to a looping and a flat spin, numerous twisty turns with some of them purposely close to ground compose the layout.
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Intamin's airtime machines are many enthusiasts' favourite coaster type as well as mine. With Cobalt I struggle with RCT3's restrictive coaster editor to create a classic Megacoaster in the style of EGF and Goliath (Walibi) with new elements that the bold Swiss manufacturer would certainly add as it always does in real life. As such, the layout features forceful airtime hills as usual but also a crazy and very twisty double S-turn taken at full speed as well as a reverse Stengel Dive which delivers a surprise but powerful airtime. With its blue and cream colour pattern, Cobalt feels like a perfect match for a forest landscaped theme park in search of a thrilling addition.
The Reverse Stengel Dive: half-overbanked turn, half-camelback in the opposite order of Goliath's regular SD.
Anyway, here's the latest coasters I've "semi-completed" so far. All of them are set in a dark-texture map to avoid RCT3's ugly, cartoony green grass. Hope you'll enjoy and feel free to criticize
While it isn't a proper recreation, Hyronimas looks very similar to KK's acclaimed Lightning Run. As its real-life counterpart The Chance/Morgan hyper-lite features a steep drop, an "overbanked" turn and lots of small airtime hills including some lateral, banked ones. Moreover, the supports and close track crosses provide plenty of scary headchoppers. This red beastie's short size is very deceiving: once onboard it offers a very intense and thrilling experience !
-----
This small B&M invert is, in a way, an attempt at making my own Batman The Ride. While not rectangular shaped, Distorsion's compact and forceful layout and its flat location means it is a good candidate for shameless cloning. Actually my inspiration for this ride was Flight Deck at California's Great America instead of the maiden inverted at SFGAm. The layout indeed only display a V Loop, Zero G and Flat Spin as inversions. But it offsets nicely that with an overbanked turn followed by a nice 270° upward spiral and a swift S-turn before the final brakes. Oh and the first drop is curved and quite steep, too !
-----
With it's Captain America's vibrant colours and flatness, Apollo has the makings of your stereotypical Six Flags parking coaster. Even more compact than the previous two entries, this Stand-Up ride is inspired by B&M's very first coasters, Iron Wolf and Vortex, as well as SFOG's Georgia Scorcher. Adding to a looping and a flat spin, numerous twisty turns with some of them purposely close to ground compose the layout.
-----
Intamin's airtime machines are many enthusiasts' favourite coaster type as well as mine. With Cobalt I struggle with RCT3's restrictive coaster editor to create a classic Megacoaster in the style of EGF and Goliath (Walibi) with new elements that the bold Swiss manufacturer would certainly add as it always does in real life. As such, the layout features forceful airtime hills as usual but also a crazy and very twisty double S-turn taken at full speed as well as a reverse Stengel Dive which delivers a surprise but powerful airtime. With its blue and cream colour pattern, Cobalt feels like a perfect match for a forest landscaped theme park in search of a thrilling addition.
The Reverse Stengel Dive: half-overbanked turn, half-camelback in the opposite order of Goliath's regular SD.