One thing I do not know about RCT1 is whether or not the ride ticket system is the same as it is in RCT2. In the latter, you can raise the price up to what the ride's excitement rating is and guests will not complain. If your coaster has an excitement rating of 8.50, for example, you can charge $8.50 for ride tickets. I have never owned RCT1, however, so I cannot tell you if this trick applies to that game.
(Jan 11, 2015, 02:06 AM)TheMartianGeek Wrote: I see. I mostly play RCT1, but...I suppose that makes certain rides (*looks at the Single-Rail and Wooden Side-Friction coasters*) even more useless.
And I generally find the River Ride to be great but not really worth building over about 3-4 minutes. I had guests complaining that they want to get off the last one I built, which was maybe a bit over 4 minutes long.
Single-rail coasters usually aren't the best choice for profits since they use individual cars instead of trains, each car has a low rider capacity, and they aren't usually susceptible to excitement ratings that are particularly high to make up for it.
Side-friction coasters also aren't known for their excitement ratings, so your ticket prices won't be more than about $5 or $6. Which isn't bad considering their size, so I wouldn't render them completely useless if you're on a budget and can't yet afford to build a coaster that generates excitement ratings closer to 7 or 8 or higher.
As for the guests complaining about the River Ride, always remember that they can only complain about it after they've paid for their ticket.
(Jan 11, 2015, 12:55 PM)naveisawesome Wrote: Personally, I dont think splash boats are the best option, if you want to make money, go for go-karts, it can take many people, you can choose how long the ride is and they are very popular and inexpensive to make
Go-karts are one of those rides where the capacity depends on the length of the station, so it comes with its own set of disadvantages. With a maximum station length, you can have up to 21 karts, which is 21 riders at a time. For convenience sake, we'll say that the ride runs for about one minute in real time, including the time it takes for riders to enter and exit the ride. If the excitement rating is 5.00--and that's pretty good for a go-kart ride that's that short--you'll make $105.00 every minute if you raise the ticket price to $5. Multiply that by 60 and you'll make $6,300 per hour if the ride doesn't break down. However, if your one-minute go-karts have a lower excitement rating than that, they'll make a much lower profit. If you have fewer karts, they'll make a much lower profit. If your go-karts have an excitement rating of 8.00 and ticket prices are $8, but the ride is two minutes long in real time, they'll even make a noticeably lower profit.
It also must not be overlooked that the hundreds of guests who wait in the long lines for go-karts are literally not spending a penny for the 10-20 minutes that they're waiting, so in a way, you could actually lose some of your profits from other rides if you don't have enough guests in your park to fill out the other rides' capacities.
One boat on a splash boats ride, or river ride in RCT1, has a capacity of 16 riders. With the same $5 ticket price, if a boat collects passengers every 15 seconds in real time, you can make $160.00 every minute just by filling up each boat to half capacity. That's $9,600 instead of $6,300 per hour, and that's just half capacity. It doesn't matter how long the ride is, just as long as you have enough boats so that they enter and leave the station on a regular basis.
This is all very theoretical, but it's how I determine which rides to build if the scenario has a budget. Splash boats have helped me win every scenario in which ride tickets were included in the objective and in which they were an option, and go-karts have never really made a difference for me. If you find that go-karts are helpful to your park and splash boats are not, by all means build go-karts and not splash boats. The math is just there to provide a basic explanation of what I've learned from various rides over the course of my time completing RCT2 scenarios, but you may find that your experiences differ from mine.