Okay, new rides in the works as we shoot for 120 attractions. One of them will be an excellent accompaniment to the Bumble Bee Monorail which was used in some of the USA's Santa's Village parks. There weren't too many rides these parks used, but one of them was a kids Christmas Tree ride aka. Tannenbaum. Others at SV included an actual Deer Sleigh ride, antique cars, miniature train and then a few normal flat rides like Ferriswheel and Carousel. Most was just North Pole scenery. Reason I bring this up is that the Santa's Village theme is one of the original 7 release themes proposed in the game.
Checkout the real life rides versus the models that exist or are in the works at time of this posting.
The real deal
Lives again in TPB3D
The Real Deal
The TPB3D ride modeling in progress.
Other items to come. Also a special note. We have a seperate Winter theme pack with sub packs including plans for Ski and Snowboard Resorts, so we aren't just doing a midway or themepark but many types of entertainment parks. Some of you may opt to make real mountains with lifts based on real resorts and then host those resorts on the net. It will all be very doable when we get this nailed.
Monorails set for the game at current. Well we have a number of monorails in the till and nailed. How about the Multi Mover for your haunted estate ride or a trip through the microscopic world in futureland?
The Multi-Mover moves guests consistently in an assembly line like fashion through your attractions.
How about a Peter Pan ride. By the way, Peter Pan is in the public domain...we checked. This ride is not exclusive to one theme park only in real life. TPB3D will have their own version... yo-ho-ho!
People Movers aren't an issue either. We got ya covered already so when the TRCS comes out your PM will be ready to add to your park.
Like em new without roofs, got those too.
What about large Monorails...great question?
Done! Want a newwer monorail or two, no problemo.
Jonwil to help with some coding, other coders ready for the FRCS release alpha-1 to the lucky 5 followed by alpha-2 to the lucky 20. Some last moment tweaks and feature additions are being added and tested. Yes, the FRCS will work in server mode and spawn rides across the net. Other things to watch for in the future of the FRCS.
1.) Slick Interface and buttons.
2.) Better sequencer (not so raw)
3.) View button to view parts by ride group, size, type etc.
Landscaping is next. TPB3D discussions about the Alignment Manager 360 degree alignment of objects by 1 degree increments like in real life. Path Manager, paint a path, make it bend, tug it, widen or narrow it and paths can go in ANY direction unlike TORCG3. Pick up your path, rotate and plop it down elsewhere. Park Piping both local, distant and sectionalized piping too. Ride Piping...all up for debates and discussions.