Mar 17, 2010, 08:55 PM
BARNSTORMER!!! For TPB3D.
Lead coder AlabamaCajun previews a first flatride made in the FRCS and working in TPB3D. The FRCS is the original brainchild concept of founder DoctorJ and allows a user to compile a bunch of parts setup options and animation then compile it into a flatride for tpb3d. Once a ride is a compiled file, it can be shared with other park builders.
Currently over 2.6 million possible combinations of rides could be made in the final FRCS, but that number grows as more ride parts groups come online.
Other major coding news, Physics applied in game. Other items added to the new game coding include, paths, booths, AI - Agents, Game Manager, Transport, Lighting, Textures, Tracked rides, both coasters and OTR's "Other Tracked Rides."
14,000 lines of code 21,000 lines of source including comments and copyright data.
220 Files in 17 Folders for source.
80+ files for data including textures, sample scenery and other artwork.
Master Ride Modeler GermanTaco readies The Sartori Techno Jump ride for the repository and the game. Quality on this ride is extremely high.
Vodhin's recreation to exacting detail on the Coney Island version of the original Giant Wonder Wheel ride coming about in great fashion.
Other work continues on sound, graphic arts and Coaster development as the TRCS "Tracked Ride Construction Set" now adds Wooden Roller Coasters to existing Steel Coasters.
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New discussion forum to debate Park and Ride piping.
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Building Generator forum becoming active on the discussions and implementation of instant stretched, assignable, themed structures for the game. Park building never was this easy.
Lead coder AlabamaCajun previews a first flatride made in the FRCS and working in TPB3D. The FRCS is the original brainchild concept of founder DoctorJ and allows a user to compile a bunch of parts setup options and animation then compile it into a flatride for tpb3d. Once a ride is a compiled file, it can be shared with other park builders.
Currently over 2.6 million possible combinations of rides could be made in the final FRCS, but that number grows as more ride parts groups come online.
Other major coding news, Physics applied in game. Other items added to the new game coding include, paths, booths, AI - Agents, Game Manager, Transport, Lighting, Textures, Tracked rides, both coasters and OTR's "Other Tracked Rides."
14,000 lines of code 21,000 lines of source including comments and copyright data.
220 Files in 17 Folders for source.
80+ files for data including textures, sample scenery and other artwork.
Master Ride Modeler GermanTaco readies The Sartori Techno Jump ride for the repository and the game. Quality on this ride is extremely high.
Vodhin's recreation to exacting detail on the Coney Island version of the original Giant Wonder Wheel ride coming about in great fashion.
Other work continues on sound, graphic arts and Coaster development as the TRCS "Tracked Ride Construction Set" now adds Wooden Roller Coasters to existing Steel Coasters.
----------
New discussion forum to debate Park and Ride piping.
----------
Building Generator forum becoming active on the discussions and implementation of instant stretched, assignable, themed structures for the game. Park building never was this easy.