wow man looks great! the slides that go underground looks cool!
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Thanks. If I knew how to make a video I would. Considering redoing the slides so they swap sides the left comes out on the right pool ect.
Btw im from PA about 45 min from Dorney park.
Very nice! Someone who takes his pools, pool rides and food courts seriously.
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Move to a blank flat area of your park. Build the roofs directly on the blank flat ground exactly as you would like the roofs to be if you were actually building them above your ride where it comes out of/goes into the ground. When you’re done build a flat ride and place it several tiles above the roofs you just built. Save the roofs you just built with the flat ride – save roofs with the flat ride as scenery. Go back to where your ride comes out of/goes into the ground. Build there your flat ride that you just saved with your roof scenery. Use SHIFT to raise or lower the roofs to suit your needs. When your roofs with the flat ride are in place, place the ride there which will also place the roofs without the intersection issues you’re having. Delete the flat ride. Presto!
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Thanks I was able to get some CS installed. I found some that adds extra to the Atlantis walls. I hope I can figure it out there are orange loads of things with it.
There are some fabulous Atlantis add-on CS sets out there. I would say the two Atlantis CS sets I have are probably some of the larger CS sets available.
Sometimes opening up a CS set can be daunting. There are seemingly hundreds of items almost none of which you know already what they are for. The only thing to do is to create a workbench park in sandbox and experiment repeatedly. Remember not every park you open will end up a masterpiece – some parks we make are to fine tune our skills.
The good thing about CS is that although when you first open the set there seems to be no rhyme or reason, 9 times out of ten you will find that the items do follow a system.
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