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rct3 importer?

#11
yeah that tutorial is good but some details could be better, but ill experiment with it.. oh thanks on the textures.
It seems that setting the XYZ has nothing to do with placement, ive set them to all different numbers but no difference in wall placement..gonna have to try something else i guess, you have anymore ideas or different tutorials on that subject?
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#12
(Jan 1, 2009, 10:41 PM)viscosity86 Wrote: yeah that tutorial is good but some details could be better, but ill experiment with it.. oh thanks on the textures.
It seems that setting the XYZ has nothing to do with placement, ive set them to all different numbers but no difference in wall placement..gonna have to try something else i guess, you have anymore ideas or different tutorials on that subject?

guess you could try making a billboard. if you can do that correctly, good job. i tried it, imported it, and it didnt show up in the game.
[Image: coaster9hd.png]
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#13
yeah, i think its something to do with the moddeling size in sketchup, not sure how it relates to the position but i think it dose. Im trying to figure it out , been working on the problem for about 7 hrs now.. lol
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#14
(Jan 2, 2009, 03:08 AM)viscosity86 Wrote: yeah, i think its something to do with the moddeling size in sketchup, not sure how it relates to the position but i think it dose. Im trying to figure it out , been working on the problem for about 7 hrs now.. lol

i have one suggestion for you... if you want your model to look mostly like it does in sketch up, under the cordinate system choose the right handed z up setting. (see picture lol) if you set to left handed, your textures will be backwards. if the x or y axis are up your objects will be sideways in the game.

   
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#15
yeah i wondered how to do that, but in all the otherways i did figure it out mostly i think.
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#16
(Jan 2, 2009, 07:45 PM)viscosity86 Wrote: yeah i wondered how to do that, but in all the otherways i did figure it out mostly i think.

well i recently figured it out Tongue
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#17
its not as easy as it looks..I do belive we both figured that out..lol
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#18
where i download it from?
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