Nov 19, 2017, 08:00 AM
Gone are the days of building a coaster in four hours and then immediately submitting it into Build It.
Since I switched to OpenRCT2 earlier this year, my projects have become significantly more detailed and thus require far more time to build. The upside to this long construction time is that I can actually show the gradual progress, which I intend to do with all of my current and future large-scale projects. Or at least like 30% of them.
The current coaster in development is a landscape-oriented B&M Hyper built somewhere in the Sierra Nevada mountain range. "Sierra Nevada Coaster" sounded better than the other names I had originally come up with.
This one uses quarter-tile land blocks almost excessively.Â
You can see how haphazard the landscape appears without scenery:
And a closer shot of the creek-in-progress:
More will be revealed when more of it is actually built.
Since I switched to OpenRCT2 earlier this year, my projects have become significantly more detailed and thus require far more time to build. The upside to this long construction time is that I can actually show the gradual progress, which I intend to do with all of my current and future large-scale projects. Or at least like 30% of them.
The current coaster in development is a landscape-oriented B&M Hyper built somewhere in the Sierra Nevada mountain range. "Sierra Nevada Coaster" sounded better than the other names I had originally come up with.
This one uses quarter-tile land blocks almost excessively.Â
You can see how haphazard the landscape appears without scenery:
And a closer shot of the creek-in-progress:
More will be revealed when more of it is actually built.