Yes, toothpaste's comments are reminiscent of Photoshop, aren't they? My graphics card comes with a feature allowing windows to be snapped to various grids. I've never found the need to use it, though. And if TPS are planning a pixel or XY snap in place of a grid, surely they realize placing something using a grid is much quicker than calculating an alternative.
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How about a grid, where you can place it on the lines, with snapping an option, so if you want precise placing, it won't be really annoying. Or you can select a place with no snapping or anything, and you can make mini-grids in the squares if you want to place tiles of objects. Also, the ability to rotate the object in degrees to your liking would be nice. Then if you click on an existing object, like RCT3 it shows the options. RCT3 has colors and the delete button, but this game you can edit the degrees, change the position, or duplicate it too. And when your placing objects, you can draw a path along the ground with something like Photoshop's pen tool, and repeat the object along the line with a box to change the amount of scatter. That'd be great for making hedges or some other kind of landscaping. Also, I like the idea of a brush tool, where there are tick-boxes next to each object in the scenery list, and you can select some and press the brush button. Then have options for scatter, variation, size, and how much of each object you want using a slider.
Okay, well, most people wouldn't need all this stuff, so you can turn on or off advanced editing in the options panel, so you don't have to look at all that mess if you don't want. But me being me, I like to get everything to the extreme, and if it takes a little learning skills, I'll say Challenge Accepted.
Drool over cars...
Rage over tracks...
I'm gonna back them!! That looks so amazing :O.... Even better than NoLimits...