Sep 11, 2013, 07:10 AM
I read that it will be released January 2014.
"It's called the ninety-nine mile beach because it is exactly fifty miles long... I don't get it either." Jeremy Clarkson.
(Sep 10, 2013, 10:23 PM)Branes51 Wrote: …. Actually, when he was alive and kicking, Walt was a pretty good boss to work for. He was demanding, but he paid his artists and engineers well. It was after he died and it become a corporate conglomerate that it became a miserable company to work for…. Michael Eisner was an "unmentionable character" from all I've heard.
(Sep 11, 2013, 07:10 AM)Vert Wrote: I read that it will be released January 2014.
Quote:What!? After all their trumpet blowing about a summer 2013 release! And with a previous release date set at the doorstep of Fall. Surpri-i-i-ise surprise.
Quote:From the looks of things, FTA, it may not take us any farther but it will be easier to get there. AND you have the advantage, hopefully, that it will be compatible with 64 bit OS's and not have the 2gb ram limit 32 bit programs like RCT3 have that make it slow down and crash.
Quote:I agree with you to a point. I think Theme Park Studio will allow for much more realistic re-creations and originals (a-la no limits), but as far as scenery, landscaping, etc., RCT3 and Theme Park Studio don't look much different. Theme Park Studio may actually be too complicated by the looks of it for a casual gamer.
Quote: I've also read it's only going to be available as a download and later have read somewhere else it's also going to be available on CD.
Quote:Yea I don't think theme park studio isn't coming out this year or anytime soon.I think they going to sell what they have to a bigger gaming company..It the best thing they could do and also it's very hard to run a game studio that not making enough proved to even Finnish a project.
Quote:WHEN WILL THEME PARK STUDIO BE RELEASED? ;-(
I'm so excited and want to play it RIGHT NOW. And I'm usually the patient type who doesn't mind waiting 9 years. But since it's been that long since the last descent RC game... Does anybody know? Or have they given any mention of it somewhere or hinted at an estimated release date?
(Oct 2, 2013, 03:36 AM)n747 Wrote: Hey guys, I'm here to be your TPS ambassador and to clear up any misconceptions or incorrect rumors.
... Beta is still scheduled for Late 2013 (either November or December). This is not a timed beta - you can start laying out your parks, import scenery, coaster trains, design flat rides, create building packs...ect. The Beta program may have some features missing, but it will not be restrictive. If you haven't signed up for the Beta, you can still secure a spot through Kickstarter.
The game's official release has not been announced, but a February 2014 time frame has been floated. Fortunately, most enthusiasts have signed up for the Beta, so this extension into the new year won't affect the majority of the community.
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Lastly I remind you all that if you are going to make comparisons between RCT3 and TPS - you cannot use the RCT3 we have now - that's like giving a 900 meter head start to the veteran in a 1000 meter race. This is what you get to compare:
And quite honestly, there's no comparison.
(Oct 2, 2013, 03:36 AM)n747 Wrote: .....
Lastly I remind you all that if you are going to make comparisons between RCT3 and TPS - you cannot use the RCT3 we have now - that's like giving a 900 meter head start to the veteran in a 1000 meter race. This is what you get to compare:
.....
And quite honestly, there's no comparison.
Quote:Although Pantera has nothing to do with Atari will we be able to use RCT3 structures, CSO's, CTR's and CFR's in Theme Park Studio? Again, I already know Atari and Pantera are two separate companies.
Quote:As far as product delivery what I would like is a park a minimum of 1,000x1, 000 tiles and a game engine that can handle all the CS I can put in the park. I would also like to have (all at the same time) hundreds of stalls and coasters in the park, dozens of enclosures containing hundreds of animals, the ability to have 50,000 guests & 10,000 staff in the park, with reflective water, with day and night cycle, with shadows in the day cycle, with the highest LOD/geometry imposter settings set permanently that way and all with my existing system and without the game crashing once for any reason. I already know how the current game engine works for RCT3 so to start this would probably require a game engine patch or crack.